5/2/2023 0 Comments Zombie night terror last boss![]() Crawlers also don't take fall damage and will survive a drop from nearly any height. They can also scale up walls and fit into small crawl spaces which opens up numerous alternate routes to get around traps. they move a little bit faster and have the same amount of health but attack twice as fast with a double swipe making it easy for them to take out stronger humans such as bodyguards and riot troopers. Crawlers: the second mutation that makes it's debut in chapter two, crawlers are like upgraded versions of regular zombies, when changed their legs bend back wards and their hands sprout claws, causing them to walk or crawl on all fours.They cost 1 DNA to create and yield 4 DNA when sacrificed Note that overlords are almost completely defenseless on their own and can be killed in one hit by any offensive human. ![]() Smarter than the average zombie they are able to order around the regular grunt zombies who can still walk and direct them to the path of greatest destruction, they can make zombies change direction or keep them from walking off a cliff or into heavy fire. Overlords: The first mutation you come across in chapter one and by far one of the most useful, when a zombie is changed into an overlord their torso falls to the ground at their feet in a pile of gore leaving behind only their heads, spines, and arms to command the horde.Whether it's a light slasher or a bulky hulk, mutations are essential to success - especially since they can synergize into combos. Mutations are a special feature of zombies, allowing them to develop new abilities and adapt to the challenges of a given map. ![]() Not that it matters to the unfortunate humans getting ripped and torn. RIP AND TEAR is what this hulking monstrosity would scream if its vocal chords weren't completely rotten.
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